For instance, you could choose one that will let you get health back, or pursue a new weapon. And the direction is merely about goals in how you’re speccing out your character, or what needs you have at the time. At most, you’re given a binary set of choices for which direction to go next, which is more than fine. There are twenty-one arenas to work through, regardless of difficulty. If they don’t, then you can visit shops to purchase them, or maybe wait for a station after the mid-boss battle to collect a free boost to health. As you fight in these arenas, some enemies will drop shards of health that you can use to replenish. You’ll have a pool of 500 gold that you can carry at any time, with opportunities to increase that maximum amount. On easy, you’re given eight hearts of health on normal, you only have five hearts and on hard, just a measly three. It’s really fun zipping around the level, and as you progress, becoming more powerful and devastating.įrom the main menu you have the option of pick one of three difficulties before starting a run. Being careful and cautious of your surroundings is one of the earliest teaching moments that LONE RUIN has. On higher difficulties though, this could spell certain disaster. Thankfully it’s not an instant death, and you just take some minor damage. Though dashing has its downsides, because you can dash your way off the level or into a chasm. You’ve got a dash ability to create space between you an enemy to avoid an incoming attack or simply navigate faster around the arena. My favorite thing about all of this, is that the character regardless of spell chosen holds out their arm with a finger gun for casting spells.Ĭombat is really kinetic and engaging, forcing you to stay on the move and be on the offensive. On new runs, there will be some spells that get a free upgrade from moment one, which can be an invitation to experiment with a spell you don’t normally use. The variety in this is rather impressive, and helps sell the guise of spell casting. All the spells have a limited use, and some form of cooldown to keep you from firing them constantly. Thankfully you can test out each spell before starting a run, without the frustration of having to deal with a weapon you don’t actually like. I think Fireball, Scythe, and Shard are spells that really feel good to use, where as Rail, Chain Lightning, and Barrage don’t. Each spell has its own pros and cons, with much of the enjoyment coming down to personal preference, though there’s a lot to like and to choose from. At the start of each run, you choose one of eight: Shard that has a high rate of fire, or the Scythe for slicing and dicing, a charged up Rail with a cooldown, a Fireball that explodes on impact, or Pulse with a burst of fire. The hook to this isometric bullet hell arena shooter is that everything is spell-based, offering something different for the genre. Cuddle Monster Games makes highly replayable games with simple concepts, but LONE RUIN just needed a little bit more to keep me for the long term. Leaderboards play a vital role in its replayability, creating incentive to start another run to do better and achieve that top spot. LONE RUIN stands out visually, as the developers chose voxels over sprites, and has a striking and vivid art style that really compliments it all. Cuddle Monster Games is back with another action roguelike bullet hell shooter, but instead of it being a platformer, it’s arena-style combat from the top-down perspective.
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